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In hold'em, players receive two down cards as their personal hand (holecards), after which there is a round of betting. Three board cards are turned simultaneously (called the flop) and another round of betting occurs. The next two board cards are turned one at a time, with a round of betting after each card. The board cards are community cards, and a player can use any five-card combination from among the board and personal cards. A player can even use all of the board cards and no personal cards to form a hand ('play the board'). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.
Rounds of Betting
  • Opening deal- Each player is dealt two cards face down, which are known as hole cards or pocket cards.

  • First round of betting- Starting with the player to the left of the big blind, each player can call the big blind, raise, or fold. The big blind has the option to raise an otherwise unraised pot.
  • The flop- The dealer burns a card, and then deals three community cards face up. The first three cards are referred to as the flop, while all of the community cards are collectively called the board.

  • Second round of betting- Starting with the player to the left of the dealer button, each player can check or bet. Once a bet has been made, each player can raise, call, or fold.
  • The turn- The dealer burns another card, and then adds a fourth card face-up to the community cards. This fourth card is known as the turn card, or fourth street.
  • The Turn

  • Third round of betting- It follows the same format as the second round, but the size of the bets have usually doubled in limit games.
  • The river- The dealer burns another card, and then adds a fifth and final card to the community cards. This fifth card is known as the river card, or fifth street.
  • Flop
    The River

  • Final round of betting- It follows the same format as the second and third rounds.
  • The showdown- Using the best five-card combination of their hole cards and the community cards, the remaining players show their hands, with the bettor or last raiser showing first. The highest five-card hand wins the pot. (In case of a tie, the pot is evenly split among the winning hands.)
Other Texas Hold'em Poker Rules
    These rules deal only with irregularities. SeeButton and Blinduse for rules on that subject.
  • If the first or second hole card dealt is exposed, a misdeal results. The dealer retrieves the card, reshuffles, and recuts the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card can not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one hole card is exposed, this is a misdeal and there must be a redeal.
  • If the flop contains too many cards, it must be redealt. (This applies even if it is possible to know which card is the extra one.)
  • If the flop needs to be redealt because the cards were prematurely flopped before the betting was complete, or the flop contained too many cards, the board cards are mixed with the remainder of the deck. The burn card remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.
    See Explanations,discussion #2, for more information on this rule.
  • If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card's place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and turns the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
    See Explanations,discussion #2, for more information on this rule.
  • If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card is returned to the deck and used for the burn card. If the dealer mistakenly deals more than one extra card, it is a misdeal.
  • If you are playing the board, you must so declare before you throw your cards away; otherwise you relinquish all claim to the pot.

All-in – 'betting' or 'calling' with all of your chips. After going 'all-in', you can't participate in the next rounds of betting for that hand. If any more bets are placed after someone calls 'all-in', a side pot is created.

Ante – chips put into the pot before a hand is dealt. 'Ante' is usually used in tournaments to speed up the game.

Back Door – a hand that is made using cards drawn from the 'turn' or 'river'. If you use both the 'turn' and 'river' cards, then your hand is called a 'Runner-Runner'.

Bad beat – losing a hand (when someone was thought to be the favorite) before or after the flop has been dealt.

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Bankroll – the amount of chips that you have in your account. The size of your 'bankroll' determines how high of stakes you can bet.

Broadway – a deal that could potentially complete 'a nuts straight' (AKQJT), for example: KQ.

Big Blind – a forced bet that's placed by the player who sits to the left of the dealer. It also determines the stakes for the table, the maximum 'buy-in', and the minimum raise amount.

Big stack – a player with at least 100 BB in the cash games or that has an above average stack in the tournament.

Big stack bully – the player with the biggest stack at the table that uses it to his advantage to bully the other players

Bluff – betting with a very weak hand but implying that you have a monster hand so that you can win the pot without a showdown.

Holdem

Board – all of the community cards on the table.

Button – the button (a small, round disk) is given to the player who bets last after the river is dealt (in other words, the dealer), therefore he/she has the best position at the poker table.

Buy-in – the amount of chips paid for entering the game, both in tournaments and cash games.

Call – calling the bet and putting the same amount of chips into the pot.

Calling station – a passive player that wants to see the flop and other streets as often as possible, even if his hand is very weak.

Check – if no one bets before you, you can check and pass to next player, without betting.

Check Raise – a play in which after checking on your turn, someone raises the next bet. Usually used to bait players to put more into the pot, while holding a very strong hand.

Coin flip – a situation in which both players have very similar odds of winning the hand, for example AK vs QQ.

Combo draw – drawing for multiple hands at the same time, for example: a flush and a straight.

Community cards – the cards that are face up on the table and belong to all of players.

Connectors – two cards that are one apart in rank, for example: 8 and 9.

Crying call – a desperate call when you are almost certain you have the worst hand.

Cut off – the position at the table that is to the right of the dealer. One of the last positions taken.

Dominant hand – a hand that is dominated by your opponent, usually by holding one of your outs and a higher kicker, for example: AK dominates KQ.

Donkey – a very weak player that is mostly losing.

Draw – the possibility of greatly improving your hand and creating a monster hand with certain cards that might be dealt on later streets.

Drawing Dead – a player that can't possibly improve his hand and win the pot.

Early position – usually the first three positions at the table, the worst positions to be in.

Fish – a very weak player that can only win with luck, not skill.

Flop – the first three community cards.

Flush draw – whenever a player can improve his hand to flush on the later street, he has a flush draw.

Fold – giving up the pot after a bet and mucking your cards.

Freeroll – free-to-enter tournament, a great way to build up your initial bankroll.

Freeze-out – a type of tournament without re-buys. When you lose all of your chips, you are eliminated.

Full ring – tables with 9 or 10 players.

GF – good fold. Used whenever one of the players makes a very good fold.

GG – good game, a greeting used to thank others for the game.

Gutshot – a draw in which we need exactly one card to complete a straight. For example: AKQT needs one of the jacks to complete a 'broadway'.

Heads-Up – a 'one-on-one' poker game.

Isolating – raising to minimize the amount of players involved in a hand, making it more likely to able to play 'Heads-Up'

Kicker – one of the cards in your hand that isn't used to complete your hand, but it could determine whether or not you win the pot.

Late position – 'button', 'cut-off', and the position to the right of these two, which makes them the best positions the table.

Leak – making the same mistake over and over that causes a player to lose more chips in a long run.

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Limp – calling the 'big blind', a very passive play.

Loose – a term used to describe a player that plays a lot of hands, even the weak ones.

Maniac – an overly aggressive player.

Middle position – one of the middle positions at the table.

Monster – very strong hand that is a heavy favorite to win the pot.

Muck – A pile of all the folded cards, or to not show your hand at the showdown when you have been beaten.

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Nh – nice hand.

Nuts – the best possible hand in certain situations.

Offsuit – pocket cards of different colors.

Open Ended Straight Draw – a hand that can complete a 'straight draw' using higher or lower sequential cards, for example: 'KQJT' can have either an 'ace' or a '9' added to them to form a 'straight draw'.

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Out – a card that could come up on the table which would greatly improve your hand and let you win the pot.

Overbet – betting a very high amount that greatly exceeds the pot.

Overcards – pocket cards that are higher than any other card on the table, for example: AK with the 6,4,5 flop.

Overpair – a pocket pair that is higher than any pairs on the table, for example: JJ with the T74 flop.

Passive – a way of playing in which the player is mostly checking and calling, allowing the others to take the initiative.

Pocket Cards – two cards dealt to you by the dealer.

Pot limit – a type of poker game in which the maximum bet is the same size as the pot.

Pre-flop – the first round of betting, before the first community cards are shown.

Rags – worthless cards, usually after the flop or during later streets.

Rainbow – community cards that are different colors and make it impossible to form a 'flush draw'.

Re-raise – raising a raise. A very aggressive tactic, usually used when a player has a strong hand.

Rebuy – adding chips to your stack after losing some.

River – the final and fifth community card.

Satellite – a tournament in which the prizepool are tickets to better tournaments.

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Short stack – a player who doesn't have very many chips at the table.

Showdown – the final stage of the game, when players reveal their cards to determine the winner.

Sit and go – a tournament that begins when the required amount of players registers.

Sit out – taking a break from the game.

Short handed – tables with a maximum of 6 players.

Slowplay – a passive play used by a player with a very strong hand to bait other players into putting more in the pot and to get more value.

Small Blind – a forced bet, equal to half of a 'big blind', placed by player to the right of the player who executed a 'big blind'.

Suited – pocket cards of the same suit. For example: AJ of diamonds.

Suited connectors – connectors of the same suit, for example: the 8,9 of clubs.

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Stack – the amount of chips you have on the table.

Steal – raising from a late position with a weak hand to force 'blinds' to fold.

Straight draw – a hand that can be improved to form a 'straight'.

Tight – a way of playing where the player 'raises' and 'calls' with only strong hands and folds his/her weak ones. This is one of the most effective strategies.

Tilt – a player's mental state after losing one or more hands in a very unlucky way. Having the 'tilt' can cause you to play much worse and taking a break to cool off is strongly advised.

Top Pair Top Kicker – a hand in which you have the possible pair on the table with the best kicker. For example: AJ on J28 flop.

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Turn – the fourth card put on the table by the dealer.

Ty – thank you.

Under The Gun – the first player to act 'pre-flop'.

Underdog – a hand that is dominated by another hand and has very low odds of winning. For example: KK vs AA.

Value bet – a bet in which the goal is to increase the size of a pot and take more chips from other players while holding a very strong hand.

Wheel – the lowest straight possible: A2345.

WP – well played.